屏幕事件系统
简介
正如之前所讨论的,EventTarget 提供了事件监听和发射的功能。Cocos Creator v3.8.0 引入了 screen 对象,它实现了 EventTarget 接口。该对象允许注册全局系统屏幕事件。
支持的事件
以下是当前支持的全局屏幕事件概述:
事件名称 | 描述 | 支持平台 | 支持版本 |
---|---|---|---|
window-resize | 监听窗口大小变化 | Web, Native, MiniGame | 3.8.0 |
orientation-change | 监听屏幕方向变化 | Web, Native, MiniGame | 3.8.3 |
fullscreen-change | 监听全屏变化 | Web | 3.8.0 |
事件使用示例
typescript
import { _decorator, Component, screen, macro } from 'cc';
const { ccclass } = _decorator;
@ccclass("Example")
export class Example extends Component {
onLoad() {
// Register event listeners with the screen object
screen.on('window-resize', this.onWindowResize, this);
screen.on('orientation-change', this.onOrientationChange, this);
screen.on('fullscreen-change', this.onFullScreenChange, this);
}
onDestroy() {
// Unregister event listeners when the component is destroyed
screen.off('window-resize', this.onWindowResize, this);
screen.off('orientation-change', this.onOrientationChange, this);
screen.off('fullscreen-change', this.onFullScreenChange, this);
}
onWindowResize(width: number, height: number) {
console.log("Window resized:", width, height);
}
onOrientationChange(orientation: number) {
if (orientation === macro.ORIENTATION_LANDSCAPE_LEFT || orientation === macro.ORIENTATION_LANDSCAPE_RIGHT) {
console.log("Orientation changed to landscape:", orientation);
} else {
console.log("Orientation changed to portrait:", orientation);
}
}
onFullScreenChange(width: number, height: number) {
console.log("Fullscreen change:", width, height);
}
}